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[14] Contact Us People • [15]Company • [16]Careers • [17]Code of Ethics • [18]Diversity & Inclusion More • [19]Pointless Corp. • [20]Explorations • [21]Code at Viget Featured [22] Read the Article: First Impressions of the Dia AI Browser Newsletter First Impressions of the Dia AI Browser [23] Read the Article: Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours Article Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours Pointless Lessons: How We Built Scooter Commuter [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYW] • [24]Home • [25]Articles • [26]Pointless Lessons: How We Built Scooter Commuter [27] Subscribe (opens in a new window) Share • [29] Share this page • [30] Share this page • [31] Post this page [32]Bre Corn, Business Operations Associate, [33]Jackie Yu, Senior Product Designer, [34]Abby Smith, Product Designer, [35]Sadie Finn, Project Manager, and [36]Claire Atwell Eisinger, Product Management Director Article Categories: [37] #Code, [38] #News & Culture Posted on February 24, 2026 • [39] Share • [40] Share • [41] Post Scooter Commuter is a game that makes the invisible commute visible again. It helps remote workers mentally “arrive” at work while creating space for boundaries and wellness. S c o o t e r C o m m u t e r i s a g a m e t h a t m a k e s t h e i n v i s i b l e c o m m u t e v i s i b l e a g a i n . I t h e l p s r e m o t e w o r k e r s m e n t a l l y “ a r r i v e ” a t w o r k w h i l e c r e a t i n g s p a c e f o r b o u n d a r i e s a n d w e l l n e s s . Remote work removed the need for a commute and allowed people to clock-in from anywhere, but it also blurred the boundaries between work and home life. For employees craving a separation, [42]Abby Smith’s idea of Scooter Commuter is the answer.  Abby pitched the idea of creating a ritual that makes the invisible commute visible by simulating the feeling of waking up, taking a yoga class, getting ready, grabbing a coffee, and commuting to the office while never leaving your house. [43]Claire Atwell Eisinger, [44]Jackie Yu, [45]Sadie Finn, and [46]Bre Corn joined the team and helped make the game come to life in 48 hours for our annual hackathon, [47]Pointless Palooza. In this short time we went from idea to innovation as we explored new skills and tested new tools. Scooter Commuter is a lightweight game played in the browser and designed to help remote workers mentally transition into their workday. Players move through a series of small, playful moments which creates the mood for intention, boundaries, and a healthier start to the day. Game Inspiration Before building, we tested some popular, nostalgic, and niche games to see what game style and elements we wanted to incorporate in Scooter Commuter. • [48]Pac Man • [49]Daily Dungeon • [50]NYT Wordle We discussed core elements that make these games exciting for us to play and that we wanted to nail in our own project. These were our top 10: 1. Clear and simple rules 2. Meaningful user choices 3. A reasonable challenge curve 4. Consistent feedback loops 5. Intrinsic motivation 6. Accessibility 7. Curiosity gaps 8. Social connection & [S:competition:S] 9. Visual clarity 10. Reactive controls Brainstorming After nailing down our inspiration and requirements, we got to work on visualizing our ideas. We created shared [51]Notion and [52]Whimsical workspaces to individually think through our ideas before collectively deciding on a direction. Sadie leveled up our conceptual Viget inspired commute by suggesting we help players jump start their day by using the game to prompt players in real life. They are encouraged to grab snacks, do sun salutations, hydrate, get dressed, and turn on their favorite playlist.  Creating With a solid idea, guidelines, and benchmarks, we got started bringing this idea to life. We created a version plan of the game that would lead to the best results before the deadline. Abby completed the heavy lift of developing the entire game. She took a crash course on [53]Phaser, handled repository setup, and refactored a 1000-line code base to help our vision come to life. Claire took on the work of not only containing this project but literally containing the game by converting the wall system from rectangles to individual tiles, using Copilot. Their work resulted in a final tech stack of: JS / React, Phaser.js, and Vercel. [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V] Sadie, Bre and Jackie handled game design, pixel visual elements, documentation, and concept definition. We collaborated in Figma and Notion to asynchronously coordinate on the activity prompts, room design, character aesthetics, and splash screens that helped bring the game to life.  The 48-hour hackathon was a huge success. Palooza culminates in a company-wide work showcase, and we're proud to say the idea resonated with many of our peers.  [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V] The Scooter Commuter build doesn't stop here. The team has plans to add a more complex map, additional playable characters, and maybe even a leaderboard to track your daily score. Go check out [54]Scooter Commuter before you start your next work day and read some takeaways from the team! [eyJidWNrZXQiOiJ2Z3QtdmlnZXRjb20tYWxsLWFzc2V] Takeaways  [55]Abby: Don't let your AI work in one file. Force it to do file structuring based on functionality as it works ... or else face the consequences. [56]Bre: Constraints push the limits, breed creativity, and force me to be realistic about what I can and learn in 48 hours. With a great team supporting you, it can be a lot! [57]Claire: It’s fun to solve hard problems with smart people. [58]Jackie: Figma has its limits. I have never approached them before, but it can do a lot more than I thought, especially in the visual graphic space compared to the UI space that I usually work in. [59]Sadie: Share your ideas, even if you think they're bad! I almost deleted my idea because it was a different direction than we had initially talked about, but it ended up resonating the team and we transformed it to make something super cool! [60] Bre Corn [61]Bre is our Business Operations Associate working from our Chattanooga, TN office. She’s fueled by lists — color-coded, alphabetized, and occasionally decorated with unnecessary stickers. [62]More articles by Bre [63] Jackie Yu [64]Jackie is a senior product designer from Seattle. She makes things that empower people by blending aesthetics, accessibility, and data. [65]More articles by Jackie [66] Abby Smith [67]Abby is a Product Designer based in Boulder, Colorado. She brings a Computer Science edge to problem-solving, focusing on empathy, clarity, and good communication. [68]More articles by Abby [69] Sadie Finn [70]Sadie is a Project Manager in Falls Church, VA. She is passionate about the intersection of technology, design, and people. [71]More articles by Sadie [72] Claire Atwell Eisinger [73]Claire combines her natural people and planning proclivities to manage client projects in our Durham, NC, office. She works with clients including iContact, Research Affiliates, AECOM and The Atlantic Philanthropies. [74]More articles by Claire Related Articles • [75] Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours Article Big Prompts & Beagle Power: How We Built an AI Language App in 24 Hours Laura Lighty • [76] Labshares: Internal Talks that Build Skills, Connection, and Culture Article Labshares: Internal Talks that Build Skills, Connection, and Culture Brian Williams • [77] Building Pointless FLF Article Building Pointless FLF Solomon Hawk The Viget Newsletter Nobody likes popups, so we waited until now to recommend our newsletter, featuring thoughts, opinions, and tools for building a better digital world. [78]Read the current issue. [79]Subscribe Here (opens in new window) Site Footer Have an unsolvable problem or audacious idea? Let’s get to work [80] Contact Us [81] hello@viget.com [82] 703.891.0670 • Practice • [83]Work • [84]Services • [85]Articles • People • [86]Company • [87]Careers • [88]Code of Ethics • [89]Diversity & Inclusion • More • [90]Pointless Corp. • [91]Explorations • [92]Code at Viget Sign Up For Our Newsletter A curated periodical featuring thoughts, opinions, and tools for building a better digital world. [93] Check it out Social Links [94] Viget • [95] • [96] • [97] • [98] • [99] • [100] Viget rhymes with 'dig it'. Click here to hear how we say it. Office Locations • [102]Washington, DC Metro • [103]Durham, NC • [104]Boulder, CO • [105]Chattanooga, TN © 1999 – 2026 Viget Labs, LLC. 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